Back to Projects

Light Of The Depths

3D tower defense game heavily inspired by Plants Vs Zombies.

Project Details

Team Size: 8-man

Role: Team Lead, Lead Programmer

Duration: 6 Months

Gameplay
Overview
In this game, you play as a lighthouse keeper, defending against 3 sides of attacks from ocean creatures.

Unlock Rigs to build and increase your defenses to handle these monsters.
Gallery
My Contributions
Technical Highlight

Dynamic Wave System

The wave and progression system implemented for this game is designed to be modular, deterministic and is a generally very in-depth system. All waves and its enemies are first precalculated all enemies to spawn before the level starts to reduce runtime overhead. It chooses enemies and spawn locations through a weighted random system, allowing granular control over each level's difficulty.

Each wave's progression is controlled with the wave's total health pool. When either the total health pool goes under a configurable threshold, or when a certain amount of time has passed, the next wave will start. This makes it so that if players are unable to finish a wave, they will not be overwhelmed by multiple next waves.

This wave system is fully data-driven and allows designers to create, configure, and finely tune waves to ensure that players are challenged whilst still remaining fair.